Portfolio

Give The People What They Want

A VR Game where you take on odd jobs, become your ideal self, and throw things at customers’ faces. My responsibilities included AI navigation, player locomotion and teleportation, stage bonus objectives, prize interactability, particle effects, and asset implementation.

Steam Page Link: Give The People What They Want

VRcade

Play various arcade games in this VR arcade room. My responsibilities for this project included writing the arcade machine system as well as implementation of arcade machines.

Itch.io link: VRcade

Goose On The Loose

Become a goose and fight off the pesky construction workers making noise around your home with up to three other friends! My responsibilities on this project included the behavior, asset implementation, and animation implementation of the Players, Wrench Thrower enemy, and Power-Ups as well as particle systems setup and implementation and player stat tracking.

Itch.io link: Goose on the Loose

Android Intermission

Fight to survive against the monsters! My responsibilities on this project included all programming and implementation of assets.

Itch.io link: Android Intermission

Mountaintop Scene

A school project where I modeled, animated, rigged, and textured a character, designed an environment, and added VFX to a scene I built with Unity terrain builder. Not an original character design.